Glitch

"If you are searching for Glitches, this is a disambiguation. This is the element page." Glitch is a mythical element in Magic Battlefield. its element's color pallet consists of Really black, black, lime, slime green, and earth green(?). Its medal depicts a computer sending an glitch/bug error to the screen.

Glitch is quick, deals high damage, and frequently makes the user hard to hit making this a powerful element. It does mostly well on long range and short range combat making this a strong element.

Glitch costs a total of 3000 Emeralds and is tied with Death price-wise.

Binary Bombs
"Projectile""The user fires fast-moving bullets that glitch out, These bullets deal burn damage and a blind on the 1st bullet."

The user fired bullets that appear to glitch out as they travel, the bullets deal burn damage and blind but only on the 1st bullet that touches a target. The bullets move faster than the Glowing Blasts bullets (from Purity).

Glitch Spikes
"Area of Effect""The user charges then releases energy that travels in a straight line in the direction of the caster's mouse."

The user charges energy for a couple of seconds, they then release it causing a line of spikes to move quickly in the direction of their mouse cursor, the spikes stun and deal high damage.

Staggering Dash
"Transport""The user attacks opponents near them while spawning a corrupted range of energy that deals burn damage. The caster then quickly teleports to their desired location."

The user attacks opponents nearby and then transports themself off to their chosen location when the move ends a range of fire is summoned, the fire deals base 100 damage a second.

Glitch Pulse
"Shield""The user glitches a chunk of Earth out of the ground and smashes it down back to the surface creating an explosion. The more targets caught and projectiles inside increases the overall damage and radius of the explosion."

The caster causes a chunk of the Earth below them to float up into the air (the material of the floating object changes depending on your location) if the move is close to the ground the chunk smashes down to the ground creating a crate and dealing damage depending on how many targets/projectiles inside. If this move is cast in the air the blast detonates in the air.

Null Zone
"Ultimate""The caster creates an area around them that stuns opponents. The caster then fires several blasts that swerve in the air ending on the target's position, these blasts summon chunks of corrupted terrain that damage all opponents who are trapped inside."

The caster traps opponents around them with a flurry of spikes (same as the 2nd glitch move). The caster then fires several blasts that arch in the air and that summon a chunk of corrupted terrain that are dropped down onto opponents. The move ends with a giant explosion with several trails arching from the point at which the move was cast.

Trivia

 * Glitch is the first element to change its spells depending on the terrain around you.
 * The spikes that are summoned in the ultimate of Glitch and the second move of Glitch are randomly generated.
 * Glitch has great long-range and short-range attacks making it one of the best elements.
 * Glitch is the first element to mess with the ground